Video Games and the Interplay between Consoles and Culture
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century.
Hard copy, hot metal and the power of the written word
Welcomed by Phillip Adams as an important Australian memoir full of insight and humour, this is also a story about growing up. It’s the personal journey of a 16-year-old boy starting work in ‘the golden age of journalism’ when reporters worked with hard copy and hot metal and endured a mixture of instruction and reprimand....
While there are many books that attempt to teach people how to act, there are few that show aspiring actors what it takes to succeed as a working professional.
The Professional Actor’s Handbook: From Casting Call to Curtain Call provides struggling artists—stage and screen actors, dancers, singers—with strategies that will help them ......
How the World's Savviest League Brings the Court to Our Couch
The National Basketball Association reaches a global audience via a multiplatform strategy that leverages its uncanny ability to connect fans to all things NBA. Steven Secular brings readers inside the league's global operations and traces the history of the NBA's approach to sports media from its 1980s embrace of cable through the streaming ......
"This book examines the current state of global media distribution today, including legacy and born-digital media industries, and the social, cultural, and economic impact of the digital distribution ecosystem"--
An undisputed classic, the Fourth Edition of this bestselling media studies text offers an unparalleled analysis of the cultural industries. Bringing together a huge range of research, theory and key concepts, David Hesmondhalgh provides an accessible yet critical exploration of cultural production and consumption in the global media landscape. This new edition: Analyses the influence of IT and tech companies like Google, Apple, Amazon and Facebook on the cultural industries. Discusses the impact of digital technologies on industries such as music, TV, newspapers, books and digital games. Explores the effects of digitalisation on culture, discussing critical issues like participation, power, commercialism, surveillance, and labour. Examines the changing conceptions of audiences, and the increasing influence of market research, audience tracking and advertising. As one of the most read, most studied and most cited books in the field, this Fourth Edition is an essential resource for students and researchers of media and communication studies, the cultural and creative industries, cultural studies and the sociology of the media.
At a time when journalism is under attack from Trumpian charges of "lying press," my 50 years as a foreign correspondent in Asia demonstrate that without journalists who risk their lives, American democracy is in danger of shattering.
There is no journal with a livelier and richer history than The Spectator. As well as being the world's oldest current affairs magazine, none has been closer over the last two centuries to spheres of power and influence in Britain. First issued in 1828, during the dying days of the Georgian era, The Spectator came out ready to spar - with the ......
Pullout sections, poster supplements, contests, puzzles, and the funny pages--the Sunday newspaper once delivered a parade of information, entertainment, and spectacle for just a few pennies each weekend. Paul Moore and Sandra Gabriele return to an era of experimentation in early twentieth-century news publishing to chart how the Sunday paper ......