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9781477334386 Academic Inspection Copy

Action Bodies

VFX, Identity, and Embodiment in Blockbuster Cinema
  • ISBN-13: 9781477334386
  • Publisher: UNIVERSITY OF TEXAS PRESS
    Imprint: UNIVERSITY OF TEXAS PRESS
  • By Drew Ayers
  • Price: AUD $101.00
  • Stock: 0 in stock
  • Availability: Book will be despatched upon release.
  • Local release date: 14/12/2026
  • Format: Hardback (229.00mm X 152.00mm) 192 pages Weight: 454g
  • Categories: Film theory & criticism [APFA]
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Exploring how digital visual effects have changed the representations of the body and identity in action films. When Harrison Ford appeared digitally de-aged in Indiana Jones and the Dial of Destiny, audiences witnessed more than a technical feat; they saw how visual effects are reshaping what bodies can be on screen. In Action Bodies, Drew Ayers examines how the contemporary action genre redefines embodiment across human, superhuman, animal, and machine forms. Ayers argues that action films are a crucial site for understanding how popular media both reflect and shape cultural debates about identity, citizenship, disability, and ethics in the era of big data and algorithmic culture. Through case studies including Top Gun: Maverick, The Woman King, The Fast & the Furious franchise, and Avatar: The Way of Water, Ayers explores how VFX-altered bodies carry ideological weight. While the action genre has long leaned conservative in its politics of identity, its digitally mediated bodies also generate unexpected opportunities: glimpses of more inclusive and flexible modes of embodiment. As aritifical intelligence and synthetic imagery continue to transform film production, Action Bodies demonstrates why careful attention to action cinema is essential for understanding how contemporary culture imagines and engineers the future of the body.
Drew Ayers is a professor of film at Eastern Washington University. He is the author of Spectacular Posthumanism: The Digital Vernacular of Visual Effects, and his work has been published in animation, Configurations, Convergence, and Film Criticism.
List of Illustrations Introduction. Cultured Meat: VFX and Embodiment in the Action Film 1. Technology and the Action Body: "Invisible" VFX, Deepfakes, and Digital Style 2. Identity and the Action Body: Race, Gender, and The Woman King 3. Extra-Ordinary Action Bodies: Age, Disability, and Spectacular Embodiment 4. The Nonhuman Action Body: Animated Animals and Hybrid Humans Conclusion. Action Bodies of Tomorrow: Novocaine, AI, and Excessive Humanity Acknowledgments Notes Bibliography Index
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